Privacy Policy — Party Rush
Party Rush is a party brawler game for Android. This policy explains what information the app uses, why, who it is shared with, and the choices you have. We keep it as small as the game allows: you can play without an account, and nothing in the game requires your contacts, camera, microphone, photos or precise location.
1. Summary
- Guests play with all progress saved on their own device only.
- Signing in with Google is optional. It unlocks friends, leaderboards, invites and cloud-saved progress.
- Online rooms are temporary and are deleted from our database when the match ends.
- Ads are shown by Google AdMob only when we have switched them on, and you can reset or opt out of ad personalisation in your device settings.
- We do not sell personal information.
2. Information We Collect
| Information | When | Why |
|---|---|---|
| Google account name, email address and profile photo link | Only if you choose to sign in with Google | To create your account, show your name to friends and on leaderboards, and restore progress on a new device. |
| User ID (an anonymous Firebase ID for guests; a Firebase ID for signed-in players) | On first launch | To run online rooms, secure the database and link analytics and crash reports to one install. |
| Game profile: display name, level, coins, gems, unlocked heroes, season-pass and quest progress, achievements, win and game counts | Stored on your device. Copied to our database only if you are signed in. | To save your progress and show leaderboards. |
| Friends data: your friend code, friend list, friend requests, room invites, online/presence status and reports you send about other players | Only if signed in and you use the Friends features | To connect you with friends and keep the community safe. |
| Room data: room code, host ID, player names, chosen hero, and live position and action data during a match | While you play in an online room | To run multiplayer. Deleted when the match ends. |
| App interactions, device and app details (model, OS version, language), crash logs and diagnostics | While you use the app | Analytics, fixing crashes and improving the game (Firebase Analytics and Crashlytics). |
| Advertising ID, IP address (which gives approximate location), ad interactions and diagnostic data | When ads are enabled | To show, measure and protect ads against fraud (Google AdMob). |
We do not collect: precise location, contacts, photos or files, microphone or camera recordings, phone number, SMS, payment card details, or browsing history.
3. Playing as a Guest
Guests do not have a profile in our database. Coins, heroes, stats and settings are stored only on the device and are removed when you uninstall the app or clear its data. Guests can still join online and same-Wi-Fi rooms; room data is temporary (see section 5).
4. Signing in with Google (Optional)
Sign-in uses Google Credential Manager and Firebase Authentication. We receive your name, email address and profile photo link from Google. We do not receive your Google password. If you sign in, your game profile, friends, leaderboard entry and progress are stored in Firebase Realtime Database so they follow you across devices. Other players can see your display name, level and leaderboard stats, and your online status if you are friends.
5. Online and Same-Wi-Fi Multiplayer
Online rooms use Firebase Realtime Database. While a match is running we store the room code, the players' names and chosen heroes, and live game state. The room is deleted when the match ends. If the host leaves mid-match, another player takes over and the match continues; the room is still deleted at the end. Same-Wi-Fi rooms talk directly between devices on your local network and are not stored on our servers.
Joining by QR code uses the Google code scanner provided by Google Play services. The scan happens in Google's component; the app does not request camera permission and does not store images.
6. Advertising
The app can show banner, native, rewarded and interstitial ads from Google AdMob. Whether ads are on is controlled by a setting we manage remotely. Ads are never shown on the sign-in or first-run screens. AdMob may use the advertising ID, IP address and ad-interaction data to deliver and measure ads and prevent fraud. You can reset your advertising ID or opt out of ad personalisation in Android Settings → Privacy → Ads. See Google's advertising policy.
7. Analytics and Crash Reporting
We use Firebase Analytics and Firebase Crashlytics (Google) to understand which features are used and to fix crashes. They receive app interactions, device and app details, approximate location derived from IP address, and crash logs, linked to the anonymous or signed-in user ID.
8. Notifications
On Android 13 and later the app asks permission to show notifications (for example friend invites and daily rewards). You can decline or turn them off at any time in system settings. The app also asks to start after reboot only so reminders can be rescheduled.
9. Permissions
| Permission | Use |
|---|---|
| INTERNET, ACCESS_NETWORK_STATE | Online play, sign-in, ads and analytics. |
| ACCESS_WIFI_STATE, CHANGE_WIFI_MULTICAST_STATE | Finding and joining same-Wi-Fi rooms. |
| VIBRATE | Haptic feedback during play. |
| POST_NOTIFICATIONS | Optional notifications (invites, rewards). |
| RECEIVE_BOOT_COMPLETED | Reschedule reminders after the device restarts. |
10. Who We Share Data With
We share data only with service providers that run the app, acting on our behalf: Google (Firebase Authentication, Realtime Database, Analytics, Crashlytics, Google sign-in and the code scanner) and Google AdMob (ads). Other players can see your name and game stats as described above. We may disclose information if required by law. We do not sell your personal information.
11. Retention and Deletion
- Room data: deleted when the match ends.
- Account and profile data: kept while your account exists.
- Analytics and crash data: kept by Google for the period set in Firebase (up to 14 months for analytics).
- Guest data: stays on your device only; uninstall the app or clear its data to remove it.
Deleting your account and data: email contact@brynflow.com from the address on your Google account (or include your friend code) with the subject "Delete my Party Rush account". We will delete your profile, friends, leaderboard entry and progress from our database within 30 days and confirm by reply. This page is the account-deletion information link listed in our Google Play Data safety section.
12. Your Choices and Rights
You can play as a guest, decline notifications, reset or limit your advertising ID, sign out, and ask us to access, correct or delete your data. Depending on where you live (for example the EU/UK under GDPR or California under CCPA), you may have further rights, including to object to or restrict processing and to complain to your data-protection authority. Contact us to exercise any of these.
13. Security
Data is sent over encrypted connections (HTTPS/TLS). Database access is limited by Firebase security rules so players can only change their own data. No system is perfectly secure, so we cannot guarantee absolute security.
14. Children
Party Rush is not directed to children under 13, and we do not knowingly collect personal information from them. Ads are served by Google AdMob and follow Google Play's Families and Ads policies where they apply. If you believe a child has given us personal information, contact us and we will delete it.
15. International Transfers
Our service providers may process data in countries other than your own, including the United States. Google applies its standard safeguards to these transfers.
16. Changes to This Policy
We may update this policy when the app changes. The effective date above shows the latest version, and we will update it here before the changes take effect.
17. Contact
Developer: Raiyan Shahid (Bryn Flow)
Email: contact@brynflow.com (we reply within 48 hours)
Website: https://brynflow.com